

Equipment was easily changeable, and a very simple fusion system was implemented in order to allow players to upgrade their gear – as well as align the spell properties onto a table depending on how you wanted each character to be built. While Japanese RPGs have been criticised in the past for overly convoluted equipment and spell systems, Zestiria was very straightforward and easy to manage. While I’d love to share more information, I’m trying to keep this review relatively spoiler-free as the game is still fairly new – so I apologise if the details at points are a little vague! It’s a great way to deliver information without overloading players and allows the foundation of the world to be established slowly around you rather than bombarding you all at once. Through collecting them, Sorey and his seraph (angel) companions are able to piece together the story of past shepherds – and the rise and fall of past political dynasties. One of the striking features that I really love in modern games is world expansion through audio/video collectibles, which in the instance of Zestiria came in the form of “Iris Gems” which contained the Earthen Historia.
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Sound familiar? Japan really seems to love the tale of King Arthur, and Zestiria is definitely not the first to borrow upon the famous tale – with other animes such as the Fate/Stay & Zero series alongside Code Geass just being a few among many. He makes his way to the city of LadyLake, where he pulls a sword out of a stone to make a contract with a spirit named Lailah. I’ll be the first to raise my hand and admit that I’m usually a sucker for it, and Zestiria seemed to do it in a very shameless way – for example, the main character Sorey quickly discovers he is the Shepherd, essentially the chosen one. What automatically caught me in a pinch as I played through the first few hours, was something I’ve experienced in the anime medium before many times – the repurposing of Western mythology in a Japanese setting. So what better way to finally finish one that I’d been interested in by metaphorically strapping myself into an armchair and writing a review? There’s no better way!Īs the 15 th installment in the Tales of series, Zestiria hit shelves last month with the usual fanfare reserved to one of the most famous JRPG lineages alongside Final Fantasy, Dragon Quest, Fire Emblem and a score of others. Instead, a plethora of classic and contemporary titles sit on my shelves unplayed – because the one thing I love about JRPGs is what also drives me away from sinking my teeth into them. Despite being quite an enthusiastic anime fan for nearly ten years now, I’ve always struggled to commit to a JRPG from start to finish. I’d be the first to admit I’m a bit of an anomaly in the realm of JRPG games.
